Metro 2033 Game Length

Metro 2033
Developer(s)4A Games
Publisher(s)
Director(s)Andrew Prokhorov
Designer(s)Viacheslav Aristov
Programmer(s)
  • Oles Shyshkovstov
  • Alexander Maximchuk
  • Alexei Buinitskiy
Artist(s)Andrey Tkachenko
Writer(s)
  • Andrew Prokhorov
  • Viacheslav Aristov
Composer(s)
SeriesMetro
Engine4A Engine
Platform(s)
Release
  • Windows, Xbox 360
    • NA: 16 March 2010
    • AU: 18 March 2010
    • EU: 19 March 2010
    PlayStation 4, Xbox One
    • NA: 26 August 2014
    • EU: 29 August 2014
    • AU: 4 September 2014
    LinuxOS X
    • WW: 14 April 2015
Genre(s)First-person shooter
Mode(s)Single-player
  1. Hltb Metro 2033
  2. Metro 2033 Redux Game Length
  3. Metro 2033 Game Length Online

Metro 2033 is a first-person shootersurvival horror video game developed by 4A Games and published by THQ. It was released in 2010 for the Xbox 360 and Microsoft Windows. The story is based on Dmitry Glukhovsky's novel of the same title, and is set in the ruins of Moscow following a nuclear war, where the survivors are forced to live in underground Metro tunnels. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro.

Aug 02, 2017  METRO 2033 FULL Gameplay Walkthrough (METRO 2033 REDUX Walkthrough) Subscribe Here. If you recently picked up a copy of Metro Exodus, you may be wondering how long it’ll take you to beat the game. Noticeably longer than its predecessors (Metro 2033 and Metro: Last Light), Metro Exodus contains a meatier campaign with a solid amount of story progression. After i finished 1st time metro 2033 first copie from. I asap enter steam and bought full fersion of metro 2033 to support owners and start playing ranger hc with good ending:P in time i prepaid last light, finish on rander hc and now want once again do it to do more achiev and make good ending.

Metro 2033 is played from a first-person perspective. Players encounter human and mutant enemies, who can be killed with a variety of firearms; alternatively, players can employ stealth to evade or silently kill enemies. Ammunition and other necessary items must be either scavenged from the bodies of dead enemies, or purchased from vendors. Some areas of the metro tunnels, in addition to the Earth's surface, are covered in fallout radiation, and the player must wear a gas mask to explore these areas. If the gas mask is worn while in combat, it may be damaged, and the player must quickly find a replacement before they die.

Metro 2033 received positive reviews from critics. The game was praised for its horror elements, detailed environments and appealing plot, but it was criticized for its buggy artificial intelligence and its many graphical issues.

A sequel, Metro: Last Light, was released in 2013. A compilation of both titles was released in 2014 as Metro Redux for Microsoft Windows, PlayStation 4, Xbox One, OS X, Linux, and SteamOS. A second sequel, Metro Exodus, was released in 2019.

Gameplay[edit]

Metro 2033 game length of time
A gameplay screenshot of Metro 2033. The tunnels are often dimly lit, and the player must use a flashlight to see in the darkness

Metro 2033 is a first-person shooter video game.[1] It is predominantly set within the tunnels of the Moscow Metro and Metro-2 system, though some sections take place on the surface, in the ruins of Moscow.[2] The story is told through a linear single-player campaign,[3] and important plot moments are shown during cutscenes.[4]

The human and mutant enemies that can be killed with a variety of firearms. The game features traditional guns like revolvers and shotguns, as well as more inventive weapons like a pneumatic crossbow.[5] In firefights, human enemies take cover and flank the player, while mutant enemies stay in the open and try to bite them.[6] Alternatively, the player can employ stealth to evade their enemies or kill them silently.[6] This can be achieved by using a throwing knife to kill an enemy from afar, or shoot an enemy with a suppressed weapon.[7] If the player is shot or bitten while in combat, they can either wait for their health to recharge, or use a med-kit to heal themselves immediately.[3]

The player often has little ammunition, and must scavenge for bullets and other useful items from the bodies of dead enemies or from caches.[3] Pre-war 5.45×39mm ammunition (referred to in the game as 'military grade ammunition') can also be found, which serves as the currency within the tunnels.[3] The player can either spend military grade ammunition on new weapons, or use it in firefights, which inflicts more damage on enemies than normal bullets.[6] As most of the tunnels feature little to no light, the player can use a flashlight to explore dark areas.[3] In addition to the dimly lit tunnels, some areas, including the entire surface, are covered in radiation, and require the use of a gas mask.[7] If the player engages in combat while wearing a gas mask, it may become damaged and crack, forcing the player to find a functional gas mask.[6]

Throughout the game, there are certain moral choices that can be made.[8] If the player is compassionate to the people living in the tunnels, such as giving the homeless some military grade ammunition, they may be able to watch a different cutscene at the end of the game. These moral choices are never explicitly mentioned, and it is possible to play through the game without knowing of their presence.[9]

Plot[edit]

This game is based on Dmitry Glukhovsky's book Metro 2033. In 2013, nuclear war had devastated the Earth, wiping out billions of lives. Among the affected nations is Russia, including the now-desolate wasteland of Moscow. A handful of survivors manage to hide in the Metro system, salvaging spare parts and growing mushrooms for food. Animals such as rats, bears, and others are mutated into horrific monsters, while the air in many areas that humans breathe becomes heavily irradiated and impossible to survive in without a gas mask. While there is a constant state of war between the Communists and the Nazis both trying to promote their radical ideologies, bandits are stealing, killing and looting in the metro tunnels, even keeping hostages to gain bullets, which are used as currency.

Twenty years later, in 2033, the northern station of VDNKh, now called Exhibition, falls under attack by a group of mysterious creatures referred to as the Dark Ones. Artyom (Russian: Артём), a 24-year-old male survivor born before the bombs fell and the adopted son of the station commander, is persuaded to leave his home there and seek help from the rest of the Metro by Hunter, an elite soldier of the Spartan Order. Hunter gives Artyom his dog tags and tells him to present them to his superiors in Polis, the 'capital' of the Metro, before disappearing while tracking the Dark Ones.

The next day, Artyom signs on as an escort for a caravan headed to a neighboring station. Along the way, the crew is incapacitated by a psychic attack, but manage to reach the safety of the station's defenses. Afterward, Artyom meets Bourbon, a smuggler who offers to help him reach Polis. The two make their way through several other stations and tunnels, and even through the very city of Moscow itself, before Bourbon is killed by bandits. His friend, a traveler named Khan, rescues Artyom and takes him to meet his contact Andrew, who lives under the control of the Red Line, a Stalinist regime.

With his help, Artyom sneaks out of the Reds' territory, but is subsequently captured by their enemies, the neo-Nazi Fourth Reich. Two Spartan Rangers, Pavel and Ulman, rescue him from an execution. Pavel later dies escorting Artyom out of the Reich, and he is forced to continue alone, eventually coming across a group of survivors trying to stop a mutant horde from reaching Polis. They fail, but Artyom manages to save a boy named Sasha before they escape. In gratitude, the defenders help him reach the surface, and he reunites with Ulman, who takes him to Miller, the colonel of the Order, in Polis.

The governing council ultimately refuses to help Exhibition, but Miller reveals that he has a back-up plan: a missile silo known as D6 that has the firepower necessary to destroy the Dark Ones. Artyom is recruited as a ranger, and takes part in an operation to locate and reactivate the command center. Finally, he and Miller go to install a laser guidance system at the top of Ostankino Tower. After the laser system is installed, Artyom experiences a vivid hallucination induced by a Dark One.

After the hallucination, two endings are possible depending on choices the player makes throughout the game. In the canonical ending, Artyom allows the missiles to fire, destroying the Dark Ones; only to realize later that they sought peace and the deaths by them were merely self-defense, which was too late by then. The alternate ending gives Artyom the choice to destroy the laser guidance device, citing a last-minute realization that the Dark Ones were actually attempting to make peaceful contact through the hallucinations. This ending is only available by performing various positive acts throughout the game, such as helping out fellow humans and not automatically fleeing the Dark Ones in various hallucinations.

Development and release[edit]

Promotion at IgroMir 2009

4A Games was founded by Oles' Shiskovtsov and Aleksandr Maksimchuk, former programmers for GSC Game World who left about a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl. Shiskovtsov and Maksimchuk had worked on the development of X-Ray engine used in the S.T.A.L.K.E.R. series.[10] In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game.[11] The game was announced at the 2009 Games Convention in Leipzig;[12] along with an official trailer.[13]

The game utilizes multi-platform 4A Engine, running on Xbox 360 and Microsoft Windows. There is some contention regarding whether the engine is based on the pre-release X-Ray engine (as claimed by Sergiy Grygorovych, the founder of GSC Game World,[14] as well as users who have seen the 4A Engine SDK screenshots, citing visual similarities, shared resources, and technical evaluation of the pre-release 4A Engine demo conducted at the request of GSC Game World), or whether the engine is an original development (as claimed by 4A Games and Oles' Shiskovtsov in particular,[15] who claims it would have been impractical to retrofit the X-ray engine with console support). 4A Engine features Nvidia PhysX support, enhanced AI, and a console SDK for Xbox 360.[16] The PC version includes exclusive features such as DirectX 11 support and has been described as 'a love letter to PC gamers' because of the developers' choice 'to make the PC version [especially] phenomenal'.[17]

A PlayStation 3 version was planned, but ultimately cancelled.[18] On 19 February, THQ and 4A Games announced the game features Steamworks software and DRM. This gives Metro 2033 achievements, Steam support for in-game downloadable content and auto-updating.

Promotion at IgroMir 2010

Metro 2033 was released for Microsoft Windows and Xbox 360 on 16 March 2010 in North America, 18 March in Australia, and 19 March in Europe.[19][20] A Collector's Edition of the game was released in Russia – it contained the game itself in special packaging, a game guide, a map of the post-apocalyptic subway of Moscow and a unique watch with the game's logo on it.[21] An even larger special edition was released in Poland; it contained: the game itself in special packaging, a Polish translation of the novel Metro 2033, instructions for the game, an army container and a gas mask (with filters and a military bag included).[22] A special edition was also released in Germany – more similar in size to the Russian collector's edition and smaller than the Polish one, it contained: the game itself in a special edition box, a hardback novel titled 'Davor und Danach' (Before and After), a fully working replica of the watch that Artyom uses in the game, a bear-shaped key ring with one of Hunter's dog tags on it and a download code for the Heavy Automatic Shotgun.[23][24]

In February 2014, the Xbox 360 version of 2033 was included in Microsoft's 'Games with Gold' program exclusively for German subscribers. This served as a replacement for Dead Island, the game offered in other territories, as it is unavailable for purchase in Germany.[25]

On 22 May 2014, a Redux version of the game was announced. It uses the latest version of the 4A Engine bringing the graphical and gameplay changes from Last Light to 2033. It was released on 26 August 2014 in North America and 29 August 2014 in Europe for the PC, PlayStation 4, and Xbox One.[26] It was delayed in Australia until 4 September.[27] A compilation package, titled Metro Redux, was released at the same time which includes both games.[28] The redux version of the two games were published by Deep Silver.[29] A demo of the Redux version, which allows players to play through the first one-third of the game, was released for the PlayStation 4 and Xbox One on 2 June 2015.[30]

In August 2015, the Xbox 360 version of 2033 was included in Microsoft's 'Games with Gold' program for most Xbox Live regions.[31] On Microsoft Windows, OS X (released on 14 April 2015),[32]Linux (released on 11 December 2014),[33] and SteamOS, a release entitled Metro Redux Bundle includes both this game and Last Light Redux.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings80.65% (PC)[34]
78.28% (X360)[35]
Metacritic81/100 (PC)[36]
90/100 (PC Redux)[37]
77/100 (X360)[38]
Review scores
PublicationScore
1UP.comC+[39]
Game Informer9/10[40]
GamePro3.5/5[41]
GameSpot8.0/10[5]
IGN6.9/10[1]

Metro 2033 received favorable reviews from critics, scoring 81/100[36] and 77/100[38] on Metacritic for the PC and Xbox 360 versions respectively. Game Informer praised it, giving it 9 out of 10. GameZone's Dakota Grabowski gave the game an 8 out of 10, saying, 'The single-player affair is worthy of every FPS fanatics' time since the 4A Games and THQ were able to put forth a wonderful tale that deserved telling. The world is engrossing as it invites players for multiple trips with the sheer amount of detail 4A Games spent implementing into the environments. Metro 2033 is as pure as they come in the genre and I gladly welcome any sequel that may reach fruition.'[42]

Good Game gave the game an 8.5 out of 10 praising the RPG and survival horror elements which add richness to the gameplay as well saying the HUD-less design was a choice which suits this particular game. Overall they said 'I'm a big Fallout 3 fan and I was worried this would try to be something similar and fail dismally. But it's more FPS than RPG, so I think it manages to dodge a direct comparison. They've just worked really hard to bring RPG narrative and decisions into the action, and it works.'[43]

X-Play gave Metro 2033 a 3 out of 5. The reviewer approved of the game's atmosphere and attention to detail, and stated that the game had some truly scary moments. The reviewer also stated that the developers 'didn't do enough with the creepy atmosphere', that the game had some almost truly frightening moments, but 'never truly commits to scaring the audience'. The reviewer said that the mapping of the buttons on the controller for the Xbox 360 can be 'less than optimal', but the problem does not apply to PC users. In the conclusion, the reviewer said that the game was 'over all a respectable effort, provided you don't expect the same level of depth found in, let's say Fallout 3.'[44]

GameSpot gave Metro 2033 7.5 out of 10 for the Xbox 360 version and 8 out of 10 for the PC version, praising the atmosphere but noting problems with the artificial intelligence and animations.[5]IGN gave the game a lower rating of 6.9 out of 10 (identical for Xbox 360 and PC versions), citing the frame rate, bugs, and disappointing graphics as issues.[1]

Sequels[edit]

Metro: Last Light was released in 2013. Even though it acts as a sequel to the original game, it does not follow any direct storylines from the book Metro 2034.[45] An improved version called Redux, with all downloadable content was released in 2014.[46] A compilation package, titled Metro Redux, was released at the same time which includes both Last Light and Metro 2033. Another sequel, Metro Exodus, was released in 2019.[47]

References[edit]

  1. ^ abcClements, Ryan (19 March 2010). 'Metro 2033 Review'. IGN. Retrieved 20 July 2013.
  2. ^Muncy, Jake (16 January 2015). 'Metro 2033 And The Poetics Of Urban Agoraphobia'. Kill Screen. Retrieved 14 July 2016.
  3. ^ abcdeSterling, Jim (30 January 2010). 'Review: Metro 2033'. Destructoid. Retrieved 15 July 2016.
  4. ^Bandini, Paolo (26 March 2010). 'Metro 2033'. The Guardian. Retrieved 15 July 2016.
  5. ^ abcWatters, Chris (18 March 2010). 'Metro 2033 Review'. GameSpot. Retrieved 18 March 2010.
  6. ^ abcdSnyder, Dave (23 March 2010). 'Metro 2033 Review'. Giant Bomb. Retrieved 14 July 2016.
  7. ^ abRossignol, Jim (16 March 2010). 'Metro 2033'. Eurogamer. p. 1–2. Retrieved 14 July 2016.
  8. ^Shocock, Andrew (18 June 2013). 'Metro: Интервью с Д. Глуховским'. Igromania (in Russian). Archived from the original on 11 August 2016. Retrieved 16 July 2016.
  9. ^Stafford, Patrick (10 March 2013). 'Metro 2033 retrospective'. Eurogamer. Retrieved 15 July 2016.
  10. ^'Gsc – S.T.A.L.K.E.R. Team'. Stalker Game World. 19 May 2009. Archived from the original on 28 February 2012. Retrieved 20 July 2013.
  11. ^'4A Games announces its partnership with Dmitry Glukhovsky'(Adobe Flash). 4A Games. 30 March 2006. Retrieved 9 January 2010. 4A Games announces its partnership with Dmitry Glukhovskiy, the author of the cult postnuclear novel 'Metro 2033' [...] he will help create a game based on his novel, writing of its scenario, and working on its concept as an integral part of the 4A Games team.
  12. ^'4A Games at Games Convention'(Adobe Flash). 4A Games. 9 August 2009. Retrieved 9 January 2010. 4A Games is ready to announce our first project which will appear on Games Convention in Leipzig! During the Exposition we will have an exclusive showcase of our product, codename 'Metro 2033. The Last Refuge'.
  13. ^GC 2006 Trailer. 4A Games. 30 August 2009. Retrieved 9 January 2010.
  14. ^[1]Archived 30 May 2009 at the Wayback Machine
  15. ^Leadbetter, Richard (25 February 2010). 'Tech Interview: Metro 2033 Interview • Page 1 • Interviews •'. Eurogamer.net. Retrieved 20 July 2013.
  16. ^'Metro 2033 Re-Unveiled'.
  17. ^Andy Chalk. 'Metro 2033 is a 'Love Letter' to PC Gamers'.
  18. ^'Metro 2033 not coming to PS3 because of business'. Destructoid. Retrieved 20 July 2013.
  19. ^Thorsen, Tor (28 January 2010). 'Metro 2033 ticketed for March 16'. GameSpot. Retrieved 5 May 2018.
  20. ^Pauli, Darren (29 January 2010). 'Aussies get a shot at Metro 2033 special editions'. PC World. Retrieved 5 May 2018.
  21. ^'Софт | Метро 2033 | Компьютерная игра | Интернет-магазин: компьютерные программы'. OZON.ru. Retrieved 20 July 2013.
  22. ^https://web.archive.org/web/20160413023340/http://allegro.pl/metro-2033-edycja-kolekcjonerska-okazja-i2909101849.html. Archived from the original on 13 April 2016. Retrieved 6 January 2013.Missing or empty |title= (help)
  23. ^'Metro – Last Light | Metro2033 – The last Refuge | Metro2033- Special Edition'. Metro2033.de. Retrieved 20 July 2013.
  24. ^'Metro 2033 (Amazon Exclusive Special Edition) (PC) [DVD-ROM]'. CollectorsEdition.org. 24 June 2011. Retrieved 20 July 2013.
  25. ^'Games with Gold: Metro 2033 und Toy Soldiers: Cold War im Februar kostenlos'. Eurogamer.de. 3 February 2014.
  26. ^'Metro: Redux release date announced'. ign.com. 24 June 2014. Retrieved 7 August 2014.
  27. ^He, Kevin (25 June 2014). 'Metro Redux Official Release Date'. Press Start Australia. Retrieved 5 May 2018.
  28. ^Makuch, Eddie (22 May 2014). 'Metro 2033 and Metro: Last Light coming to Xbox One, PS4, and PC for $25 each'. GameSpot. CBS Interactive. Retrieved 23 May 2014.
  29. ^'Deep Silver defends Metro Redux pricing'. bit-tech.net. 11 August 2014. Retrieved 23 March 2019.
  30. ^Matulef, Jeffery (2 June 2015). 'Metro Redux titles now offer lengthy free demos'. Eurogamer. Retrieved 3 June 2015.
  31. ^'Xbox's August Games with Gold includes Metal Gear Solid V: Ground Zeroes, Metro 2033'. technobuffalo.com. 28 July 2015.
  32. ^'Metro Redex launches for the Mac platform, continues success story'. 14 April 2015. Retrieved 22 July 2015.
  33. ^Larabel, Michael (11 December 2014). 'Metro Redux Games Launch For Linux'. Phoronix. Retrieved 14 December 2014.
  34. ^'Metro 2033 for PC'. GameRankings. 16 March 2010. Retrieved 20 July 2013.
  35. ^'Metro 2033 for Xbox 360'. GameRankings. 16 March 2010. Retrieved 20 July 2013.
  36. ^ ab'Metro 2033 (pc) reviews at Metacritic.com'. Retrieved 20 March 2010.
  37. ^'Metro 2033 Redux (PC) reviews at Metacritic.com'. Retrieved 9 February 2015.
  38. ^ ab'Metro 2033 (xbox360) reviews at Metacritic.com'. Retrieved 20 March 2010.
  39. ^'Metro 2033 Review for the PC, Xbox 360 from 1UP.com'. 22 March 2010. Archived from the original on 1 January 2013. Retrieved 23 March 2010.
  40. ^Adrian, Undertaker (16 March 2010). 'A Dreary Subway Ride Well Worth Taking – Metro 2033 – PC'. www.GameInformer.com. Retrieved 20 July 2013.
  41. ^Kim, Tae K. (7 June 2011). 'Metro 2033 Review from GamePro'. Archived from the original on 7 June 2011. Retrieved 20 July 2013.
  42. ^[2]Archived 23 March 2010 at the Wayback Machine
  43. ^'Good Game stories – Metro 2033'. Australian Broadcasting Corporation. 15 March 2010.
  44. ^'Metro 2033 Review –'. G4tv.com. 1 April 2010. Retrieved 20 July 2013.
  45. ^Cook, Dave. ''Not your regular game story' – writing Metro: Last Light'. VG247. VG 24/7. Retrieved 14 December 2014.
  46. ^'Metro Metro: Redux release date announced'. ign.com. 24 June 2014. Retrieved 7 August 2014.
  47. ^'E3 2017: Metro Exodus Announced for 2018'. ign.com. 11 June 2017. Retrieved 11 June 2017.

External links[edit]

Wikimedia Commons has media related to Metro 2033.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Metro_2033_(video_game)&oldid=917940938'
Metro Exodus
Developer(s)4A Games
Publisher(s)Deep Silver
Director(s)Andrew Prokhorov
Producer(s)
Designer(s)Viacheslav Aristov
Programmer(s)
  • Oles Shyshkovtsov
  • Alexander Maximchuk
  • Vlad Gapchych
  • Dmytry Markov
Artist(s)Sergei Karmalsky
Writer(s)Andrei Paskhalov
Composer(s)Alexei Omelchuk
SeriesMetro
Engine4A Engine
Platform(s)
Release15 February 2019
Genre(s)First-person shooter
Mode(s)Single-player

Metro Exodus is a first-person shooter video game developed by 4A Games and published by Deep Silver in 2019. It is the third instalment in the Metro video game series based on Dmitry Glukhovsky's novels, following the events of Metro 2033 and Metro: Last Light. The game received generally positive reviews from critics.

Hltb Metro 2033

Metro 2033 Game Length
  • 2Synopsis
  • 3Development and release
  • 4Reception

Gameplay[edit]

Metro Exodus is a first-person shooter game with survival horror and stealth elements. Set in the post-apocalyptic wasteland of the former Russian Federation, the player must cope with the new hazards and engage in combat against mutated creatures as well as hostile humans.[1][2] The player wields an arsenal of hand-made weaponry which can be customised through scavengingmaterials and a crafting system.[2] The game features a mixture of linear levels and sandbox environments.[3] It also includes a dynamic weather system, a day-night cycle, and environments that change along with the seasons as the story progresses. It is set over the course of one whole in-game year.[2][3]

Synopsis[edit]

Setting[edit]

Metro Exodus is set after the events of Metro: Last Light, on a post-apocalyptic Earth that has been devastated by a nuclear war.[2] The game continues the story from Metro: Last Light's 'Redemption' ending. Similar to the previous two entries, the player assumes the role of Artyom, who flees the Moscow Metro and sets off on a continent-spanning journey with his allies to the far east, on a locomotive called the 'Aurora'. The story takes place over the course of one year, starting with a harsh nuclear winter in the Metro. Another major character, returning from the previous game and the book Metro 2035, is Anna - who is now Artyom's wife.[3] Miller, Anna's father and leader of the Spartan Order, also returns from previous games and novels.

Plot[edit]

After the attack on D6, Artyom becomes disillusioned with the constant infighting and corruption within the Metro and leaves the Spartan Order. He soon becomes obsessed with proving that other human survivors exist outside of Moscow and makes numerous dangerous expeditions to the surface, much to Anna's concern and Miller's frustration. However, on one such expedition with Anna, they witness a working train running on the surface. Before they can follow it, they are captured by Hansa soldiers along with a couple of people who claim to be from outside of Moscow. The Hansa soldiers execute the other prisoners and Artyom is shot and left for dead. Surviving the gunshot, Artyom follows the soldiers to their base to rescue Anna, and in the process inadvertently destroys a signal jammer that was blocking all communications going in and out of Moscow. Radio transmissions from all over the world begin to be picked up, and Artyom and Anna realise humanity has not gone extinct. They escape by stealing one of Hansa's trains with the aid of a defected Hansa train engineer called Yermak.

As the train leaves, the Spartan Order moves in to retake it and are shocked and confused at Artyom and Anna's presence. Knowing that Hansa will have all of them put to death for knowing the truth, Miller concludes that the Spartans' best chance of survival is to flee Moscow. Once outside the city, he reveals to the others that while many of Russia's cities were bombed, the war did not end and NATO proceeded to occupy what was left of the nation. To prevent more bombs from being dropped on Moscow, the Russian leadership decided to secretly jam all communications to make the outside world believe nobody had survived. They then receive a radio broadcast from Moscow Defense Command calling for survivors to rally at the 'Ark' located at Mount Yamantau and Miller decides to head there, believing that the Ark is where the Russian government has rebuilt itself.

After crossing the cult-controlled Volga River, the Spartans reach the Yamantau base and discover that the base's service crew have devolved into cannibals luring survivors in with the false promise of safety. Artyom and the Spartans manage to fight their way out and escape, but Miller's faith in Russia is shattered when he discovers that the government never took refuge in Yamantau, or even survived the war, and thus the Spartans are left wondering what to do next. Using a map they recovered from Yamantau, they decide to travel to a satellite communication center near the Caspian Sea in the hopes of gaining access to a satellite to find habitable land to settle. At the dried up remains of the Caspian Sea, the Spartans steal water and fuel from the local bandits while obtaining an updated satellite map.

As the Spartans continue on their journey, Anna begins to cough up blood, fearing the cause was accidentally breathing poison gas during the journey. They decide to scout a nearby taiga forest valley to see if it is suitable to settle. While scouting the forest, Artyom is caught between two rival survivor factions, and he discovers that the dam protecting the valley from radiation is on the verge of failing, making the area uninhabitable. Artyom returns to the train to learn Anna's condition has worsened. The only chance to save Anna is to find the antidote in Novosibirsk, but the entire city is heavily irradiated.

Miller and Artyom decide to head into the city alone to search for the antidote despite the risk. They enter the Novosibirsk Metro and find a young boy named Kiril, one of the last of the Novosibirsk survivors. Kiril explains that his father left on a mission to obtain a map marking the location of a clean, habitable area. Miller decides to go find the map while Artyom heads out to find the antidote. He manages to recover the antidote, but is gravely wounded by a mutant and absorbs a heavy dose of radiation. Artyom, Miller, and Kiril return to the train with the map and the antidote, but Miller dies of radiation poisoning on the way back after using a dose of anti-radiation serum meant for himself to save Artyom. The rest of the Spartans donate their own blood to give Artyom a critical blood transfusion. Anna is cured with the antidote and with the map, the Spartans settle on the shores of Lake Baikal, which is completely free from radiation.

Artyom's ultimate fate depends on the choices the player made during the journey. In the bad ending, Artyom dies from the radiation poisoning, and the Spartans and a grieving Anna hold a funeral for him and Miller while Artyom's spirit awakens on a dilapidated version of the Aurora. Artyom, along with the spirit of Miller and other characters, remain in this ghostly purgatory for eternity. In the good ending, Artyom survives. Miller is buried and Artyom is selected to take his place as leader of the Spartan Order. Now that they have a home, Artyom decides to return to Moscow and reveal the truth of the world to the survivors of the Metro.

Development and release[edit]

Promotion at gamescom 2018

Metro Exodus is developed by 4A Games.[3] Development of the game began in 2014 at 4A Games' studios in Malta and Kiev.[2] The game uses the 4A Engine.[4]Metro Exodus was announced on 11 June 2017 at Microsoft's press conference during E3 2017.[3] The game was released for Microsoft Windows, PlayStation 4, and Xbox One on 15 February 2019.[5] The first expansion pack, The Two Colonels, is set to be released in mid-2019. The second expansion, titled Sam's Story, is set to be released in early 2020.[6]

Metro 2033 Redux Game Length

Epic Games Store controversy[edit]

2033

On 28 January 2019, it was announced that the PC release would be exclusive to the Epic Games Store for one year, with the publisher citing the platform's more favourable revenue split. The game's pre-sales were discontinued on Steam following the announcement, with existing Steam digital purchases still being fulfilled.[7][8][9] The decision caused controversy, and resulted in a large number of players calling for a boycott of the game and review bombing the franchise's previous games on Steam.[10][11][12][13] One of the game's developers was criticised in the gaming press for stating on a forum that if Metro Exodus did not sell well on the Epic Games Store, its sequels may become console exclusives. 4A Games released a statement that these views did not represent those of the company.[14][15]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 83/100[16]
PS4: 80/100[17]
XONE: 82/100[18]
Review scores
PublicationScore
Game Informer8.75/10[19]
GameSpot8/10[20]
IGN8.5/10[21]
PC Gamer (UK)78/100[22]

Metro Exodus was released to 'generally favourable' reviews, according to the review aggregator Metacritic.[16][17][18]

Sales[edit]

In its release month, Metro Exodus claimed the number two on the UK's sales charts. Metro Exodus also sold 50% more copies than its predecessor, Metro: Last Light.[23] In Japan, approximately 17,513 physical units for PS4 were sold during its launch week becoming the number 7 selling game of any format.[24]

Awards[edit]

YearAwardCategoryResultRef
2017Golden Joystick AwardsMost Wanted GameNominated[25]
2018Game Critics AwardsBest PC GameNominated[26]
Best Action GameNominated
Gamescom AwardsNominated[27]
Golden Joystick AwardsMost Wanted GameNominated[28]
2019Develop:Star AwardsBest Visual ArtNominated[29]
Game of the YearNominated
Golden Joystick AwardsBest StorytellingPending[30]
Best Visual DesignPending

References[edit]

  1. ^Dunn, Jeff (11 June 2017). ''Metro Exodus' is a gorgeous action-adventure game coming to Microsoft's new Xbox One X'. Business Insider. Retrieved 12 June 2017.
  2. ^ abcdeParfitt, Ben (12 June 2017). 'Metro Exodus takes the series open world'. MCV. Retrieved 12 June 2017.
  3. ^ abcdeAlexander, Julia (11 June 2017). 'Metro Exodus developer calls sandbox survival game 'most ambitious project yet''. Polygon. Retrieved 12 June 2017.
  4. ^Geoff Keighley. Metro: Exodus Developer Interview on YouTube. (11 June 2017).
  5. ^Brown, Fraser (13 December 2018). 'Metro Exodus brings its release date forward by a week'. PC Gamer.Italic or bold markup not allowed in: |publisher= (help)
  6. ^Nunneley, Stephany (16 May 2019). 'Metro Exodus Expansion Pass content detailed, first DLC drop lands this summer'. VG 247. Retrieved 17 May 2019.
  7. ^Knezevic, Kevin (2 February 2019). 'Metro Exodus Leaving Steam For Epic Games Store Seems Controversial Even Inside THQ'. GameSpot. Retrieved 3 February 2019.
  8. ^Kuchera, Ben (28 January 2019). 'Metro Exodus ditches Steam to become an Epic Games Store exclusive'. Polygon. Retrieved 28 January 2019.
  9. ^Roberts, Samuel (28 January 2019). 'Metro Exodus will only release on the Epic Store, but Steam preorders will be honored'. PC Gamer. Retrieved 28 January 2019.
  10. ^'Metro Games Review Bombed on Steam After Epic Store Announcement'. Game Rant. 30 January 2019. Retrieved 3 February 2019.
  11. ^'Metro creator on Epic Games controversy: 'I am standing by and watching [the franchise] being killed''. GameRevolution. 30 January 2019. Retrieved 3 February 2019.
  12. ^Grayson, Nathan. 'After Epic Store Deal, Steam Users Review Bomb Metro Games'. Kotaku. Retrieved 1 February 2019.
  13. ^Chalk, Andy. 'Players protest Epic's Metro Exodus exclusive by review-bombing the series on Steam'. PC Gamer. Retrieved 1 February 2019.
  14. ^Palumbo, Alessio (3 February 2019). '[UPDATED] Metro Dev: If You Boycott Metro Exodus Because It's Not on Steam, Chances Are the Next Metro Won't Be on PC At All'. Wccftech. Retrieved 3 February 2019.
  15. ^'Metro Exodus Developer Threatens Skipping PC in the Future if Steam Fans Boycott'. DualShockers. 2 February 2019. Retrieved 3 February 2019.
  16. ^ ab'Metro Exodus for PC Reviews'. Metacritic. CBS Interactive. Retrieved 13 February 2019.
  17. ^ ab'Metro Exodus for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved 13 February 2019.
  18. ^ ab'Metro Exodus for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved 13 February 2019.
  19. ^Bertz, Matt (13 February 2019). 'Metro Exodus Review – Stepping Out Of The Shadows'. Game Informer. Retrieved 13 February 2019.
  20. ^Higham, Michael (13 February 2019). 'Metro Exodus Review - Bound By Blood'. GameSpot. Retrieved 13 February 2019.
  21. ^Ogilvie, Tristan (13 February 2019). 'Metro Exodus Review'. IGN. Retrieved 13 February 2019.
  22. ^Kelly, Andy (13 February 2019). 'Metro Exodus review'. PC Gamer. Retrieved 13 February 2019.
  23. ^Dring, Christopher (17 February 2019). 'UK Charts: Far Cry New Dawn is No.1, but Metro Exodus is the real winner'. GamesIndustry.biz.
  24. ^Romano, Sal (20 February 2019). 'Media Create Sales: 2/11/19 – 2/17/19'. Gematsu.
  25. ^Gaito, Eri (13 November 2017). 'Golden Joystick Awards 2017 Nominees'. Best in Slot. Retrieved 18 June 2019.
  26. ^Watts, Steve (5 July 2018). 'Resident Evil 2 Wins Top Honor In E3 Game Critics Awards'. GameSpot. Retrieved 18 June 2019.
  27. ^Keane, Sean (22 August 2018). 'Gamescom 2018 award winners include Marvel's Spider-Man, Super Smash Bros. Ultimate'. CNET. Retrieved 18 June 2019.
  28. ^Hoggins, Tom (24 September 2018). 'Golden Joysticks 2018 nominees announced, voting open now'. The Daily Telegraph. Retrieved 18 June 2019.
  29. ^Blake, Vikki (16 May 2019). 'Shortlist for Develop:Star Awards 2019 revealed'. MCV. Retrieved 18 June 2019.
  30. ^Tailby, Stephen (20 September 2019). 'Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards'. Push Square. Retrieved 20 September 2019.

External links[edit]

Metro 2033 Game Length Online

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